Schools of Magic

Pyromancy
Magic of manipulating fire, simpler spells can just set things on fire, or toss out a fireball. More advanced spells can

Illusion magic
Requires basic luxenmancy and noxmancy

Metallurgic magic
Requires basic geomancy, aeromancy and pyromancy

Combustion magic
Requires basic pyromancy and aeromancy

Nature magic:
Requires basic Aquamancy, Geomancy and luxenmancy

Cyromancy
Requires basic geomancy and aquamancy

Steam magic
Requires basic aquamancy and pyromancy

Molten magic
Pyromancy + Geomancy

T3 Schools
Life magic: Nature magic + Luxenmancy

(aspects light earth water)

Transformation magic = illusion+ Nature

(aspects earth water darkness)

Blood magic = Water + Metallurgic

(aspects water fire earth)

Weather magic: Nature + air + electricity

T4 Schools
Imbuing magic: Life magic + earth

(aspects light earth water earth)

Necromancy: Noxmancy + Life magic

(light earth water darkness)

Soul magic = Life + air

(light earth water air)

Spatial Magic

Luxenmancy + aeromancy

T5 Schools
Destruction magic: Necromancy + Pyromancy

(light earth water darkness fire)

Transmutation = Metallurgy + Transformation

(earth fire earth water darkness)

Mind magic = Soul magic + electromancy

(light earth water air electromancy)

Demonic summoning: soul + nox

Angelic summoning: soul + light

Temporal magic = Portal + Spatial

(darkness air light air)