Creole

Creole is what once the African continent, crushed into a densely packed land, while 50% of it sank into the abyssal sea. What remains of the continent is the vast arid continent that has became a lush land, with few surviving cities of South Africa, one of them being Cape Town as the capital.

Geographically, it's surrounded by 3 nations, while bordering the Great Desert, and No Man's Land. Being a buffer state between Reusia Union, Mittilagart, and Erosia, Creole is almost under constant siege from all sides. The Creoleans do not maintain a huge army, however. They instead, field a rather small armies that splits into detachments, operating in the manner of special forces like Rhodesian Scouts. The Creoleans currently engages in light skirmishes against Reusian union, and Erosia, and the occasional Mittilagartan raids. They are able to hold off all sides of attacks for now, fortunately, as they're all light skirmishes that is easy to defend against.

Creoleans speak partially English, and Afrikaans. They are also a mix of white, and black people. After the rift incident, their cities seem to lack any buildings taller than 5 floors, reason being they all collapsed with ease during the quakes. It's people seem to be rather peaceful, and crimes are sparse, considering the almost constant war situation that has quite united everyone.

Technologically, Creole is quite advanced in general technology but nowhere spectacular, complimented by a very advanced modern military technology developed thanks to the constant fight that never stops.

Resource wise, despite the technologies, Creole lacks bits of resource to mass produce metric tons of military equipment to rival Reusian Union, but they are still able to produce sufficient equipments, with their army being well fitted.

Interestingly enough, the native African tribespeople are nowhere to be found within the land of Creole, but they would get harassed from some that settled within the Great Desert at times.

It currently has expanded along the coasts of Great Desert to secure it from anyone trying to reach either Great Desert, No Man's Land, or the Holy Isle.